RULES OF FOUR SQUARE
Welcome to the Official Rules
Whether you're a seasoned pro or just starting out, this guide walks you through how to play, host, or judge Four Square at any level—from recess to world championships.
📘 Table of Contents
New to Four Square?
If this is your first time learning the game, we recommend starting with our
What Is Four Square? page —
a simple, beginner-friendly overview designed for players who are brand new.
📜 Introduction
The rules below represent the official standards used at the Four Square World Championship™s, held annually
For those interested in alternate styles or playground adaptations, we invite you to explore the "Other Rules" section at the bottom of this page.
🔴 Equipment
Ball: An 8.5-inch rubber playground ball inflated to 2 lbs.
- Four Square requires minimal equipment, making it easy to play almost anywhere.
- Games can take place on any flat surface—chalk-drawn courts, taped-off indoor/outdoor floors, or professionally painted courts.
- Any ball that reliably bounces can be used, though a standard playground ball (8.5-inch rubber) is typically preferred for consistency and control.
🟦 Court Specifications
Dimensions: A 16 x 16-foot square divided into four equal 8 x 8-foot squares, numbered 1–4 with 4 and 1 diagonal from each other.
Lines:
- All court lines are 1-2 inches wide.
- Outside lines are in-bounds; a ball landing on these remains in play.
- Inside lines (dividing squares) are out-of-bounds; a ball landing on these results in an "out.".
🚫 Out-of-Play Zone
To ensure fairness and promote returnable gameplay—and since overhand and closed-fist strikes are allowed where some Four Square rules allow only underhand hits—an Out-of-Play Zone is used to discourage unreturnable shots and to ensure safety for all.
- The Out-of-Play Zone extends 10 feet beyond each boundary line of the Four Square court.
- If a ball is legally hit into another player’s square and then bounces and lands into the Out-of-Play Zone, the player who struck the ball is out.
- The out-of-play zone line is in-play.
- This rule is designed to encourage all hits to maintain a level of reasonable and possible returnability. This also encourages safety for competitors and spectators.
🎯 Objective
Be the last player standing! The goal is to be the last player remaining after all other players have been eliminated. When play begins, each square contains a player along with the players waiting in line. The player in square 4 serves the ball to square 1 who then hits the ball into a square other than their own. The hits go on until someone gets “out”.
👣 Player Positioning
- Players may move freely but must not interfere with other players’ ability to play the ball.
🎾 Serving
- The server (in Square 4) must be within the back-half or outside of Square 4
- The serve must be made underhand
- The server must bounce the ball once and then hit it with one or both hands into Square 1
- The serve must be non-aggressive at a reasonable speed, with standard rotation, and must not rise above head height at any point as serves are meant to place the ball fairly into play
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The receiving player (Square 1) is allowed one do-over by calling “one bad”
- The receiving player may announce “one bad” before hitting the ball or after hitting the ball if it resulted in an out.
- If the serve is illegal/results in an out (e.g., lands outside Square 1, hits an interior line), the server is allowed one "one bad".
🖐️ Ball Striking/Hitting
⚠️ Interference & Poaching
❌ Elimination
Each time a player is out, that player leaves the court and enters the line and, if applicable, all players advance to the higher numbered square. Square 1 is then filled with a new player.
🏟️ Environment
⚔️ Showdown
Disputes? Lets have the Four Square Gods settle it with a 1-on-1 showdown using just 2 squares. Higher square serves.
⛔ Prohibited Moves
👥 Divisions
🏆 Tournament Structure
Round 1:
Kids Divisions (Boys + Girls) play together; Adults Divisions (Men + Women) play together.
45 minutes of play across multiple courts.
Each "out" is tallied.
Round 2 (Semifinals):
Players return to where they left off in Round 1 — 25 minutes of play.
Kids Divisions (Boys + Girls) play together; Adults Divisions (Men + Women) play together.
“Outs” continue/carry-over from Round 1.
Top 8 players/least amount of 'outs' per division advance. (if ties occur: all tied competitors advance)
Championship Round:
Finalists compete in a “10-out” untimed tournament.
Pick-from-hat method to determine where players begin in squares/lines.
Square 2 is vacated when 3 players left.
When two remaining players: 1v1 in adjacent squares.
Last player standing is crowned champion.